Autodesk 3D Studio Max

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Private Class from

2200/day

(3 Days)

BENEFITS

Upon completion of this program, participants will be able to:

  • This 3D Studio Max course is designed for those without prior 3DS Max experience to learn the fundamentals of this powerful top-end package
  • Discrete modules and bespoke courses are available if you wish to specialize and learn just some of the program's tools or if you already use the software and want proficiency in advanced features

INTRODUCTION

Learn to use the latest version of 3D Studio Max's advanced tools for modeling and animating characters. You will receive hands-on training that addresses real world production issues. Learn the basics and pick up a few new tips and tricks.

PRE-REQUISITE:

Because of the amount of material we cover in class, we do require students to be comfortable using a mouse, opening and saving files and the general operations of computers. While we will make every reasonable effort to help, students with insufficient skills may be required to observe the class lessons or do their best to keep up without slowing down the rest of the class. We highly recommend working with the application tutorial before coming to the course.

AUDIENCE

This program is designed for motion graphic designers, animators and game creators who want hands-on learning experience with 3D Studio Max

Level for designers and above

METHODOLOGY

This program will be conducted with interactive lectures, PowerPoint presentations, discussions and practical exercises

USER INTERFACE
  • User Interface Components
  • Viewports
  • Command Panels
  • Other UI Elements
FILE I / O
  • Starting A Project
  • Saving Files
  • Merging Files
  • Import / Export
  • File Linking
GETTING STARTED
  • Setting Preferences
  • Object Creation
  • Object Selection
BASIC FUNCTIONS
  • Model With Primitives
  • Applying Transforms
  • Sub-Object Mode
  • Reference Coordinate Systems And Transform Centers
  • Cloning And Grouping
  • Poly Modeling With Graphite Tools
  • Statistics In Viewport
TRANSFORMING OBJECTS
  • Transform Tools
  • Coordinate Systems
  • Snaps
  • Align Tools
  • Making Duplicates
  • Other Transforms
MODIFYING OBJECTS
  • Basic Concepts
  • Modifier Examples
MODELING WITH 3D GEOMETRY
  • AEC Techniques
MODELING FROM SPLINES
  • Shape Definition
  • Working With Splines
  • Using Shape Modifiers
INTRODUCTION TO MATERIALS
  • How Materials Work
  • Understanding Maps And Materials
  • Managing Materials
MATERIAL TYPES AND PARAMETERS
  • Standard Materials
  • Material Shaders
  • Assigning Maps To Materials
  • Opacity, Bump, And Reflection Mapping
  • Mental Ray Materials
  • Autodesk Material Library
MAPPING COORDINATES
  • Mapping Coordinates
CAMERAS
  • Camera Types
  • The Moving Camera
STANDARD AND PHOTOMETRIC LIGHTING
  • Fundamentals Of Standard Lighting
  • Types Of Standard Lights
  • Shadow Types
  • Photometric Light Objects
ANIMATION BASICS
  • Animation Theory
  • Alternative Animation Methods
RENDERING
  • Render Scene Dialog
  • Background Images
  • Selected Rendering Options

Trainers