Design Thinking Workshop “Acculturate Innovation Through Collaboration

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Private Class from

5000/day

(2 Days)

Introduction

“If businesses managed their money as carelessly as they manage their people, most would go bankrupt.” Ram Charan, Author, Talent Masters

In a hyperconnected world like today, talents have to build connections through collaborative and trusted networks to drive creativity and innovation. While innovation is a force to be reckoned with, often many organizations spend inordinate amounts of time, money and energy attracting talented employees only to subject them to homogenizing processes that kill creativity. Change we must.

Organizations are very nimble these days, where talents are the leading indicator of whether business is headed up or down. It is almost impossible to catch up with latest technology to stay ahead of the curve. Therefore, how can you “squeeze” and calibrate your talents through the use of social processes? Would you like to find out how several multi-disciplinary teams can apply “thinking with their hands”?

Connecting multiple talents and open up new possibilities would encourage them to create compelling products, services or simply coming up with newest and diverse brilliant ideas. We are drumming this through invigorating their passionate minds and latent knowledge using user-centered and innovation methodology called design thinking*.

This workshop can help organization redesign itself by putting people, practice and performance through getting inspiration from design thinking processes that empowers them to collaborate across disciplines and tackle the world’s biggest challenges! This program has also been used to redesign customer experiences, new products development and develop strategic blueprint meeting.

During this workshop, your talents will grab and deal with the real challenges you put up on the table and come up with testable solutions to tackle them. They will be facilitated using the processes and active toolkits associated with it. They will learn through peer-to-peer discussion, empathy interviews and nut-cracking their heads for ideas.

*Design Thinking originated from Hasso-Platner Institute in Potsdam, Germany and later brought to Stanford University at d.school in the USA. Currently Design Thinking is the most relevant innovation tool in modern workforce to deal with organizational challenges, big and small.

Objective
  • Identify and Apply DT Processes
  • Examine Organizational Challenges Using Active Toolkits
  • Rapidly Develop Creative Prototypes to Tackle Challenges
  • Create A Culture of Innovation, Trust and Candor
  • Develop Stronger Leadership Sense in Managing Team
Audience

This program is suitable for executives, supervisors and managers

Methodology

This stimulating program will maximize the understanding and learning through accelerated learning, experiential based, and lecture content.

Accelerated Learning unlocks much of our potential for learning that has been left largely untapped by most conventional learning methods. It does this by actively involving the whole person, using physical activity, creativity, music, images, color, and other methods designed to get people deeply involved in their own learning.

Experiential learning is a process through which students develop knowledge, skills, and values from direct experiences. Activities that constitute this including reflection, learning from others, critical analysis and synthesis.

Lecture content will cover on techniques, multimedia video content and creative skills and materials to enhance learning and understanding of the participants.

Module 1: Shared Expectations
  • Introduction
  • Warm up
  • T-Profile and setting expectations
  • Program overview
Module 2: Design Thinking 5-Steps
  • Defining Design Thinking
  • The Wallet exercise
  • Debriefing and lessons learned
  • DT 5-steps
Module 3: Design Challenge Unleashed
  • Break into teams
  • Teams check-in
  • Reveal “Design Challenge”
  • Review challenge materials
  • Tool: Charetting Design Challenge
Module 4: DT – Empathize (Outside Classroom)
  • What is empathize
  • Conduct empathy work – internal and external
  • Tool: Empathy map
  • Review empathy work
Module 5: Shared Experiences
  • Recap Day One
  • Warm up
  • What did you learn
  • How you could have made it better?
  • What did you like in particular?
Module 6: DT - Define
  • What is Define
  • Unpacking using Empathy Map
  • Tool: Persona and POV
  • Tool: Patterns, Tensions, Contradictions and Surprises
  • Tool: Creating HMW
Module 7: DT – Ideate
  • Ideate using HMW (choose top 3 HMWs)
  • Use Twelve Commandments
  • Tool: Cluster ideas and patterns
  • Tool: Select ideas – WDQ (max 2 ideas)
Module 8 – DT: Prototype
  • Tool: Use Idea Dashboard
  • Understand underlying assumption
  • Develop prototype
  • Tool: Internal team testing

Module 9: DT – Test (Outside Classroom)
  • Tool : External team testing
  • Feedback and iteration
  • Review DT 5-steps
Module 10: DT - Storytelling
  • People love stories!
  • Tool: Techniques to storytelling
  • Key Learning & Wrap Up!